Razputin Aquato
A young psychic runaway who dives into minds to save the day.
Xbox MENA · CC BY 3.0
Razputin 'Raz' Aquato is the protagonist of Psychonauts, a young boy gifted with psychic abilities who runs away from a circus to sneak into a summer camp for those with similar powers, hoping to become a Psychonaut — a spy with psychic abilities. He discovers a sinister plot at the camp that only he can stop. The game centers on Raz exploring the strange and imaginative minds of various characters to help them overcome fears or memories, gaining their help and progressing the story. Raz gains several psychic abilities used for both attacking foes and solving puzzles.
- Role
- Protagonist / Aspiring Psychonaut
- Affiliation
- The Psychonauts (Trainee)
- Key Ability
- Telekinesis and Mind-Diving
- Signature Weapon
- Psychic Powers (Various)
- Status
- Active
Verified Timeline
Lore & Background
Razputin Aquato is the son of a family of circus performers, who runs away from the circus to become a Psychonaut despite his father Augustus' wishes. His family is cursed to die in water, and a watery hand called the Curse of the Aquatos (or Water Curse) attempts to submerge Raz whenever he approaches any significantly deep water. At camp, Raz meets the individuals running it: Sasha Nein, Milla Vodello, former Psychonaut Agent Morceau Oleander (who is running the camp under false pretenses), and Ford Cruller. Raz also meets several gifted children including Lili Zanotto, daughter of the Grand Head of the Psychonauts, who gradually develops a relationship with him; and Dogen Boole, grandson of one of the Psychonauts' founders, who has telepathy and wears a tin foil hat to prevent his thoughts from being read or causing harm.
In Their Own Story
Razputin, having fled from his family's circus, tries to sneak into the camp but is caught by the Psychonauts. They agree to let him stay until his parents arrive, but refuse to let him take part in any activities. However, they allow him to take part in Morceau's 'Basic Braining' course, which he easily passes. Impressed, Sasha invites Raz to take part in an experiment to determine the extent of his abilities. During the experiment, Raz comes across a vision of Dr. Loboto, an insane ex-dentist, extracting Dogen's brain, but is unable to intervene. Raz eventually realizes that the vision is true after finding Dogen without his brain, but the Psychonauts refuse to believe him.
Reader's Guide
Razputin begins with basic movement abilities such as running and jumping, but as the game progresses, he gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp and fight off enemies. Powers can be awarded by completing certain story missions, gaining PSI ranks, or purchasing them with hidden arrowheads scattered around the camp. Powers can be improved — such as more damaging pyrokinesis or longer periods of invisibility — through gaining additional PSI ranks. The player can assign three powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen. Raz can take damage from psychically empowered creatures around the camp at night, or by censors in the mental worlds; due to a curse placed on his family, Raz is also vulnerable to water. If Raz's health is drained, he is respawned at the most-recent checkpoint, but this can only be done so many times while within a mental world, indicated by the number of remaining astral projections; if these are expended, Raz is ejected from the character's mind and must re-enter.
Did You Know?
- Razputin's family is cursed to die in water, and a watery hand called the Curse of the Aquatos (or Water Curse) attempts to submerge him whenever he approaches any significantly deep water.
- Raz's father Augustus is a circus performer who does not want Raz to become a Psychonaut.
- Raz easily passes Morceau's 'Basic Braining' course, impressing Sasha Nein enough to be invited for an experiment.
- During Sasha's experiment, Raz sees a vision of Dr. Loboto extracting Dogen's brain, which later turns out to be true.
- Raz can be ejected from a mental world if he runs out of astral projections from respawning too many times.
Origins and Developmental Turmoil
Psychonauts was based on an abandoned concept that Double Fine founder Tim Schafer had during his previous development of Full Throttle. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later, allowing them to complete the game after four and a half years of development. The game was well received, but publisher Majesco encountered a severe financial loss after the game's release and departed from the video game market.
Psychic Abilities and Gameplay Mechanics
Razputin begins with basic movement abilities such as running and jumping, but as the game progresses, he gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp and fight off enemies. Powers can be awarded by completing certain story missions, gaining PSI ranks, or purchasing them with hidden arrowheads scattered around the camp. Powers can be improved — such as more damaging pyrokinesis or longer periods of invisibility — through gaining additional PSI ranks. The player can assign three powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen. Raz can take damage from psychically empowered creatures around the camp at night, or by censors in the mental worlds; due to a curse placed on his family, Raz is also vulnerable to water. If Raz's health is drained, he is respawned at the most-recent checkpoint, but this can only be done so many times while within a mental world, indicated by the number of remaining astral projections; if these are expended, Raz is ejected from the character's mind and must re-enter.
The Whispering Rock Setting and Lore
The story is set in the fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp. Centuries ago the area was hit by a meteor made of Psitanium, a fictional mineral that can grant psychic powers or strengthen existing powers, creating a huge crater. The Psitanium affected the local wildlife, giving them limited psychic powers, such as bears with the ability to attack with telekinetic claws, cougars with pyrokinesis, and rats with confusion gas. The Native Americans of the area called Psitanium 'whispering rock,' which they used to build arrowheads. When settlers began inhabiting the region, the psychoactive properties of the meteor slowly drove them insane. An asylum named Thorny Towers Home of the Disturbed was built to house the afflicted, but within fifteen years, the asylum had more residents than the town did and the founder Houston Thorny committed suicide by throwing himself from the asylum's tower. The government relocated the remaining inhabitants and flooded the crater to prevent further settlement, creating what is now Lake Oblongata. The asylum still stands, but has fallen into disrepair.
Legacy and Commercial Resurgence
Psychonauts has earned a number of industry awards and gained a cult following. It has since been cited as one of the greatest video games ever made. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title through digital distribution with updates for modern gaming systems and ports for Mac OS X and Linux. Double Fine reported that their own sales of the game have far exceeded what was initially sold on its original release, with cumulative sales of nearly 1.7 million as of December 2015. A sequel, Psychonauts 2, was announced at The Game Awards in December 2015 and was released on August 25, 2021.
Gallery


Frequently Asked Questions
Who is Razputin Aquato?
Razputin 'Raz' Aquato serves as the spirited protagonist of the series, originating from a Mexican orphanage where he developed unique psychic abilities. He is defined by his unwavering ambition to join the elite order of mind-diving heroes known as the Psychonauts despite early skepticism about his potential.
What psychic abilities does Razputin Aquato possess?
His primary capabilities include telekinesis and the ability to dive into other people's minds to solve psychological puzzles. Throughout his training, he masters a wide array of mental disciplines that allow him to manipulate objects and navigate complex inner worlds effectively.
What is Razputin Aquato's family history?
He was born into a lineage of circus performers who initially suppressed his gifts due to fear and misunderstanding. Although he spent time in an orphanage, his journey involves reconciling with this heritage while proving that his powers can be used for good.
How does Razputin Aquato's journey conclude?
By overcoming his personal traumas and defeating the antagonistic forces within the Psychonaut headquarters, Raz successfully earns his place as a full-fledged member of the organization. His story ends with him embracing his identity and continuing to protect minds alongside his new teammates.
Why is Razputin Aquato significant to the series?
Raz represents the theme that true psychic strength stems from emotional understanding and empathy rather than raw power alone. His growth transforms him from an insecure trainee into a compassionate hero who saves others by confronting their inner demons.
More in Characters & Psychonauts
Related in Psychonauts
Links follow this subject's own source article.
Elsewhere in the Psychonauts universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
